This week I implemented Firebase Analytics into the project tracking metrics such as Session length, Score and via which route the player fails. I struggled somewhat with integration due to the Documentation and Getting Started guide being somewhat lacking in detail.
The Analytics task was estimated to take most of the week; it was an 8 point task, however, i managed tom complete it in a short amount of time allowing me to move quickly onto Integrating Google AdMob and add the banner ad. Unfortunately i have been unsuccessful setting up my phone as a test device so google is currently serving live ads because of this i will have to disable the live ads.
The essay on Development Management is consuming far more time than originally expecting, causing it to become a burden and risk on the project.
Artwork did not live up to my expectations as it came in, despite my careful planning I should have asked for one complete asset at a time (vertical slice) to review and give feedback to help steer art towards my vision in a more iterative approach. As more assets are completed i will be more careful to review and steer it in the right direction.
Moving forwards i will have to resolve the issue with ads so that i i can safely play-test the game without having to make a separate build with ads disabled. I now also know to allocate more time to writing tasks so that i do not find myself in the same situation again.